CEGA Hosts Haseeb Ahmed Session on AI and Emerging Technologies in Gaming

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CEGA is calling on its incubatees and founders to join a virtual session titled AI and Emerging Technologies in Gaming, scheduled for Thursday, October 8, 2026, from 3:00 PM to 4:30 PM, built around the premise that leveraging AI and emerging technologies is no longer optional for game studios but an essential growth lever. As game development continues to evolve rapidly, CEGA is positioning this session as a direct way for its incubated studios to stay ahead of a shift that is already reshaping how games are designed and produced.

The session will be led by Haseeb Ahmed, a Mobile Game Development and AI Specialist with more than 11 years of experience across game development, user acquisition and monetization. Ahmed will break down how to integrate intelligent systems, automation and procedural content directly into a studio’s design pipeline, giving CEGA’s incubated teams a practical framework for applying AI tools to their own production processes rather than treating these technologies as an abstract trend to observe from a distance.

Participants can expect to learn how to implement intelligent AI systems and automation workflows, how to use procedural content to scale production without proportionally scaling team size, and how emerging technology is transforming both game design and monetization strategies. For smaller studios in particular, procedural content generation and automation can offer a way to compete with larger, better-resourced teams by producing more content or iterating faster without requiring a correspondingly larger headcount.

CEGA is framing the session as an opportunity for studios to refine their tech stack and build smarter, continuing its effort to keep its gaming and animation incubatees current on tools and techniques that are actively reshaping the industry. The session is supported by Hum Network, Techsol Space, LUMS Centre for Entrepreneurship, Sablo Studio and SectionSoft.

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