CEGA Opens Cohort 2 Incubation for Founders and Creators in Gaming and Animation

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The Center of Excellence in Gaming and Animation has announced that Cohort 2 of its incubation program is beginning soon, marking the next phase of an initiative that aims to turn ideas into products and concepts into fully formed ventures. The announcement signals a step up in ambition from the first cohort, with CEGA indicating that this iteration is going bigger in terms of the scale and scope of what participants will be building.

The call is directed at founders, creators, and builders working within the gaming, animation, and interactive media space — a sector that remains underdeveloped in Pakistan relative to the global opportunity it represents. CEGA’s incubation model is structured to take participants from early-stage ideas through to market-ready products, providing the institutional support, mentorship, and industry access that independent creators working in isolation typically lack.

CEGA operates under Ignite — National Technology Fund and the Ministry of Information Technology and Telecom, and has built its ecosystem around a network of partners that includes Hum Network, TechGul Space, LUMS, Sablo Studio, and AGBA. That network gives cohort participants exposure to media, academic, production, and enterprise partners simultaneously — a combination that is particularly relevant for ventures whose commercial viability depends on distribution and co-production relationships as much as on the quality of the product itself.

With Cohort 2 on the horizon, CEGA is positioning itself as the primary institutional entry point for Pakistan’s next generation of gaming and animation entrepreneurs. Those interested in applying can follow CEGA’s official channels for the formal application launch.

Follow the SPIN IDG WhatsApp Channel for updates across the Smart Pakistan Insights Network covering all of Pakistan’s technology ecosystem.

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